Tom Clancy’s Rainbow Six Siege – Update 2.05 (Y6S1.1 Patch)

The latest update for Rainbox Six Siege just launched and should make a lot of players happy with some desperately needed bug fixes.

Developed and published by Ubisoft, Tom Clancy’s Rainbow Six Siege is regarded by many as one of the best first-person shooter multiplayer games on the market. The December 2020 release of the game on PlayStation 5 and Xbox Series X|S has reached a remarkable 70 million registered players across all platforms.

Deployed yesterday, the latest patch for Tom Clancy’s Rainbox Six Siege made some significant tweaks and improvements. One notable change was the inclusion of Streamer Mode preferences to the Options Menu, allowing streamers to hide the region and latency information on their screen from viewers. It includes a hidden delay to matchmaking to prevent queue sniping. (For those unaware, this is a form of cheating where players will watch someone’s stream to have an unfair advantage against them by knowing their location).

They have slightly revamped the charms loadout by making charms in the operator album and player loadout menus sorted by rarity and alphabetical order. Apparently, this is just a temporary fix, however, with a more complete update to the charms system on the way.

Some changes were also made to the level design. Multiple misplaced assets, clipping, and collision issues were corrected on several maps. In addition, known exploitable gaps on various maps were also fixed. Texture and lighting bugs were fixed, along with asset issues. A bug that caused the Bailiff 410 handgun to award Battle Pass progress to the “Close Quarters” shogun challenge has been corrected to apply to the “Handgun Eliminations” challenge instead, as originally intended. Also fixed was a bug that caused vertical recoil to stop when a player tries to compensate for it.

Formerly, there was a clever exploit that allowed players to very quickly peek around corners by leaning and knifing the air, which has been fixed, along with another bug that allowed players to avoid the match cancellation penalty if their entire team self eliminated and the player reconnected during the end of the round.

There were also some minor changes to operators. For example, Montagne’s hip-fire cone after unextending the shield has been expanded as it was formerly too small. Maestro’s Evil Eye camera will no longer be obstructed when deployed on the floor, and Flores’ weapon will no longer clip through his Claymore if equipped after the detonation of the RCE-Ratero Charge.

There were also changes made to improve the user experience. Various user interface and navigation issues were fixed throughout the game’s menus, and missing in-game notifications should now be correctly displaying. Incorrect localization was also fixed. Minor cosmetic changes were made to the in-game shop.

Almost immediately after the patch, however, it was reported that quite a few players on the Xbox were having difficulties logging in. Therefore, Ubisoft decided to postpone the PlayStation maintenance to avoid any disruption for players on that platform. Thankfully, it appears they could fix the connection issue for most people, but it took a little longer to fix the performance issues that players were experiencing, again on the Xbox. Interestingly, the update and maintenance performed for the PlayStation did not appear to have reports of issues, at least at first. But later on in the day, Ubisoft was still receiving reports of performance issues from Xbox One, PlayStation 4, and PC players. This apparently was later resolved.

Despite the rough launch, we’re overwhelming pleased with the changes, particularly to improve the experience for streamers and, therefore, their viewers.

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